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Gamesalad jump tutorial
Gamesalad jump tutorial






gamesalad jump tutorial

Those two types of actions can build a game-and eventually you'll get fancier and add loops and arrays, etc.īut read the manual, check some tutorials, look at the example files that come with C2.

gamesalad jump tutorial

You can add "trigger once" under "system" to a normal event to make it happen once while that condition is true. You'll use other things like "is X> 40" or whatever to narrow it down. Trigger Once happens when a certain condition is met once. Every tick is something that is a process or continues over time (moving an object over time, for instance). There are essentially two types of conditions-they're all variations on those. It doesn't read like a manual, it reads like tutorials. It's actually quite helpful, isn't too dry, and is practical. The "Manual" link at the top of the page, of course! I think an answer to this would greatly help my understanding of "how C2 thinks" which i'm trying to learn and unlearn my assumptions from GameSalad. Here is the game via GameSalad that i'm trying to explore building with C2 this helps create a nice sense of control where the player can move faster or slower through the obstacles. in addition to being attracted too the finger, how fast the camera moves should be slower as it gets closer to the finger and faster when the finger gets further away. i would just want the camera to constantly be attracted to the players finger.Ģ. NOTE: using a pathfinder example on the forum i kinda hacked a way to make this work, however this feels over engineered because there are no objects in my game that would require true pathfinding.

gamesalad jump tutorial

on the screen it would be the shadow of the player's finger. the player object being essentially the finger of the player. have a camera object (this would be an invisible object with the scroll to behavior attached to it) follow a player object that moves around the screen. I'm sure its basically doing the same thing, but expressed in a way i'm still not used too.ġ. I had worked it out well in GameSalad, but C2's approach is so different I've have had trouble applying the same logic / approach to C2. Ok this question has two very important parts.








Gamesalad jump tutorial